Pumpali

Messejana, Portugal
2022

co-creationcreativitygame designcommunity engagementolder adults

A game board laser cut from plywood based on local topography, acrylic circles, colored paper, and wooden pegs. Developed in the frames of an art residency at Buinho Creative Hub in the village of Messejana, Portugal. The open-ended elements of the game were offered for testing without prior instruction in an activity with older adults. Free to manipulate the objects, they were asked to come up with ideas on how the game could be played and assign different meanings and possible functions to the elements.

Making by proxy

Kanazawa, Japan
2022

empathy-building collaborationsensory explorationchildren

In an improvised workshop, children from the local Vivita studio experimented with hand sewing while blindfolded and under the empathetic guidance of their partner.

Experiments with moving objects

Tallinn, Estonia
2022—2023

playfulnessjoyrobotics hapticssensory exploration

Playful objects made with the help of Viviware Cell, a robotics prototyping kit developed by Vivita Japan. The objects are made to spark joy, create curiosity and engage the senses. By controlling the robotics parts (proximity sensor, slider, rotary knob), children can experiment and modify the movement of the object.

Desing thinking props

Tallinn, Estonia
2019—2022

design thinkinggame designdigital fabrication

A collection of simple geometric shapes, pegs and a pegboard base, all laser cut from plywood, and other playful tools, used to help children work in pairs and discuss a given problem, exemplify familiar situations, or use as props to communicate their thoughts and ideas to an audience.